We are working on improving the crowd-learning experience on mobile devices. That’s why we teamed up with UsTwo and 24HR for a whole day workshop. We used lego to swiftly prototype the core functionality of an upcoming app, as well as a explore user experience. Lots more to come. Stay tuned!
Teachers all over America are faced with this challenge of keeping students engaged in the classroom when their world outside of school is one of constant engagement and stimulation. Knowing the world outside of our institutional walls is only one step in addressing modern learning styles. How to act and adjust schools today is the next step in making the classroom of today ready for tomorrow.
See on blogs.kqed.org
The Learning Professionals’ Free Gamification eBook. Would you be interested in the Most Effective Uses of Gamification in Learning? In the Free How Gamification Reshapes Learning ebook you will find useful Gamification Tips provided by 23 Gamification professionals.
See on elearningindustry.com
Curation tools and web services designed to create learning paths, curriculums, thematic collections and PKM portfolios
See on pinterest.com
A video summary of four articles related to experiences, and strategies for creating professional learning networks in an organization. With a nod to Vi Hart…
Elia Morling‘s insight:
Key findings in this study are the success factors that make for a good learning network: ownership, independence, self-determination, trust, openness, and integrity.
See on www.youtube.com
“Yesterday during the Vice Chancellor’s Teaching and Learning Conference at Plymouth University, I presented a think piece with Oliver Quinlan. The thrust of our thinking is that students…”
See on peteyeomans.wordpress.com
Exploring Curation as a core competency in digital and media literacy education
AnneMarie Cunningham‘s insight:
Great to see this analysis of role/importance of curation as literacy
See on www-jime.open.ac.uk
We want ideas coming from all of our 80,000 people, not five or three.